Volatility is a Python framework for performing memory forensics. If you haven't tried it ...(more)...
An investigation into a security slip that left the identity information for over 170,000 users of a US federal government program publicly available online has led to accusations of hacking and legal threats.…Iain Thomson
This 127-page report was just published by the UK Defence Academy. I have not read it yet, but it looks really interesting.Executive Summary: This report presents a systematic way of thinking about cyberpower and its use by a variety of global players. The urgency of addressing cyberpower in this way is a consequence of the very high value of the Internet and the hazards of its current militarization.
Cyberpower and cyber security are conceptualized as a 'Global Game' with a novel 'Cyber Gameboard' consisting of a nine-cell grid. The horizontal direction on the grid is divided into three columns representing aspects of information (i.e. cyber): connection, computation and cognition. The vertical direction on the grid is divided into three rows representing types of power: coercion, co-option, and cooperation. The nine cells of the grid represent all the possible combinations of power and information, that is, forms of cyberpower.
The Cyber Gameboard itself is also an abstract representation of the surface of cyberspace, or C-space as defined in this report. C-space is understood as a networked medium capable of conveying various combinations of power and information to produce effects in physical or 'flow space,' referred to as F-space in this report. Game play is understood as the projection via C-space of a cyberpower capability existing in any one cell of the gameboard to produce an effect in F-space vis-a-vis another player in any other cell of the gameboard. By default, the Cyber Game is played either actively or passively by all those using network connected computers. The players include states, businesses, NGOs, individuals, non-state political groups, and organized crime, among others. Each player is seen as having a certain level of cyberpower when its capability in each cell is summed across the whole board. In general states have the most cyberpower.
The possible future path of the game is depicted by two scenarios, N-topia and N-crash. These are the stakes for which the Cyber Game is played. N-topia represents the upside potential of the game, in which the full value of a globally connected knowledge society is realized. N-crash represents the downside potential, in which militarization and fragmentation of the Internet cause its value to be substantially destroyed. Which scenario eventuates will be determined largely by the overall pattern of play of the Cyber Game.
States have a high level of responsibility for determining the outcome. The current pattern of play is beginning to resemble traditional state-on-state geopolitical conflict. This puts the civil Internet at risk, and civilian cyber players are already getting caught in the crossfire. As long as the civil Internet remains undefended and easily permeable to cyber attack it will be hard to achieve the N-topia scenario.
Defending the civil Internet in depth, and hardening it by re-architecting will allow its full social and economic value to be realized but will restrict the potential for espionage and surveillance by states. This trade-off is net positive and in accordance with the espoused values of Western-style democracies. It does however call for leadership based on enlightened self-interest by state players.schneier
In my day job I spend about 90% of my time on the red team, performing vulnerability assessmen ...(more)...
For a while now, I have been thinking about what civil disobedience looks like in the Internet Age. Certainly DDOS attacks, and politically motivated hacking in general, is a part of that. This is one of the reasons I found Molly Sauter's recent thesis, "Distributed Denial of Service Actions and the Challenge of Civil Disobedience on the Internet," so interesting:Abstract: This thesis examines the history, development, theory, and practice of distributed denial of service actions as a tactic of political activism. DDOS actions have been used in online political activism since the early 1990s, though the tactic has recently attracted significant public attention with the actions of Anonymous and Operation Payback in December 2010. Guiding this work is the overarching question of how civil disobedience and disruptive activism can be practiced in the current online space. The internet acts as a vital arena of communication, self expression, and interpersonal organizing. When there is a message to convey, words to get out, people to organize, many will turn to the internet as the zone of that activity. Online, people sign petitions, investigate stories and rumors, amplify links and videos, donate money, and show their support for causes in a variety of ways. But as familiar and widely accepted activist tools -- petitions, fundraisers, mass letter-writing, call-in campaigns and others -- find equivalent practices in the online space, is there also room for the tactics of disruption and civil disobedience that are equally familiar from the realm of street marches, occupations, and sit-ins? This thesis grounds activist DDOS historically, focusing on early deployments of the tactic as well as modern instances to trace its development over time, both in theory and in practice. Through that examination, as well as tool design and development, participant identity, and state and corporate responses, this thesis presents an account of the development and current state of activist DDOS actions. It ends by presenting an analytical framework for the analysis of activist DDOS actions.
One of the problems with the legal system is that it doesn't make any differentiation between civil disobedience and "normal" criminal activity on the Internet, though it does in the real world.schneier
I find it sad that in times when people are facing disaster, many have died, others missing, a ...(more)...
The one day conference is being held in central London on Monday 3rd of June 2013 at the Lion Court Conference Centre, 25 Procter Street, Holborn, London, WC1V 6NY. The nearest tube station is Holborn. It is free to attend and is open to all, but registration is required as numbers are limited to 100.
The agenda is still being finalised, but OWASP Ireland chapter leader Fabio Cerullo is presenting PCIDSS for developers, OWASP Cambridge chapter leader Steven van der Baan will be talking about simple steps for secure coding, and OWASP London chapter leader Justin Clarke will be speaking about securing development with PMD, the popular Java code scanning tool. I will be introducing and demonstrating OWASP Cornucopia. A very developer-orientated agenda so far.
The EU Tour continues to OWASP chapters in Barcelona, Bucharest, Belgium, Denmark, Dublin, Lisbon, Netherlands and Rome. Other locations will be added in due course.